Unity Background Procedural City
$5
$5
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usd
Poof
Includes:
- Mesh generation script that renders the city with Perlin noise
- Car particle script that controls the low-cost car particles
- Shader that renders the effect of the lit windows
Features:
- Does not work with VRC
- Customizable City Parameters: Renders a very efficient low-poly city based on your input parameters. Works great for backgrounds/backdrops and is an excellent city skybox alternative to bring your environment to life.
- Optional Antenna Parameters: Optional parameters are included to render antennas on top of the skyscrapers.
- Customizable Shader Parameters: All buildings have a shader that renders the lit windows. This includes customizable parameters for lit window size and probability.
- Customizable Car Parameters: The cars are run by a particle system script which gives you the option to set the car amount and speed. This script can easily render 10k - 100k car particles at a time.
- City is generated on start so it cannot be infinite!
Terms and Conditions:
- This is a non-refundable purchase.
- Resale or redistribution of this asset, is strictly prohibited.
- You are not allowed to claim this asset as your own, edited or not.
A Unity script that renders an efficient, low-poly, procedural background city based on input parameters. Can be used as an alternative to a city skybox.
Size
116 KB
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