(AudioLink) Audio Pixels 3D Shader (Unity/VRC)
$10
$10
https://schema.org/InStock
usd
Poof
Visit VRChat Demo World: https://vrchat.com/home/world/wrld_9ec1ba19-e9a0-4296-b8ab-0bed6e02f1b8
Includes:
- World Assets:
- PC Version
- Quest Version
- Prepackaged UI / Prefabs to control the shader
- Scene Examples
- Avatar Assets:
- Avatar Glasses Version
- Handheld Version
Compatibility:
-
VRC Compatible!
- Compatible with avatar and world projects
- Requires AudioLink!
- Get AudioLink here if you are using a non-VRC project!: https://github.com/llealloo/vrc-udon-audio-link/releases
- VRC Creator Companion has an option to install AudioLink in the project settings.
- AudioLink "readback" option must be enabled for VRC world projects
- Built-In Render Pipeline
- Shaders move locally with Unity game objects
- World assets come with scripts that controls the shader.
Main Features / Customizations:
- Color Selection: Shader supports the selection of 2 colors
- Quality Control: Balance the shader for the perfect balance of quality and performance
- Lighting Control: Configure the brightness audio effects
- Speed Control: Control the speed/intensity of the audio effects.
- Shape Control: Change the overall shape of the shader
- Edges Control: Change how curved the cube edges are
- Scale Control: Change size of the shader
- Rotation Control: Rotate or reposition the shader manually if needed (Avatar Version Only)
VRChat World Setup (IN THIS ORDER!):
- In Creator Companion, install the newest version of AudioLink to your project.
- Inside project, goto Window > TextMeshPro > Import TMP Essential Resources
- Import world package (AudioPixels_World.unitypackage)
- Within the newly imported files is a prefab. Drag and drop this into your world, there is also an example scene if you need a working example
- Add the AudioLink asset if it is not in the scene already. (Found at /Packages/AudioLink/Runtime/AudioLink)
- Click on the Audiolink object once it is in your scene and in the Inspector, enable readback.
- Inside the AudioPixels object hierarchy is a 'Shader' object. This 'Shader' object has a script, drag the AudioLink object into the 'AudioLink Component' field inside that script
- On that same script is a toggle to enable quest mode, this option only takes effect on start.
Terms and Conditions:
- Use on public models is allowed.
- This is a non-refundable purchase.
- Resale or redistribution of this asset, is strictly prohibited.
- You are not allowed to claim this asset as your own, edited or not.
A customizable Unity AudioLink shader pack, great for VRChat!
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